About

About me

I’m Naheel N Akhtar, an AI/ML engineer and game developer in Bangalore. AI and games are the two things I love building, and I take both seriously.

My story

Some days I’m prompting and evaluating models. Other days I’m deep in an Unreal Engine shader.

AI is what I trained for and what I want to keep building. I studied Computer Science with a specialisation in AI and ML at Presidency University, and since then I’ve built AI tools engineers relied on every day, including Copilot agents for robotics teams at ABB and an LLM log analyzer that the QA team kept running after I handed it over. I’ve also published NLP research on counter speech.

Games pull at me just as hard. What started as fun became NodeCraft, an Unreal Engine plugin I designed, built, documented and now sell on Fab. Now I’m building an original game in Unreal Engine, and modelling its world myself in Blender. It stays under wraps until launch.

The two meet more often than you’d think. My Generative Agents project put AI characters in a small Pygame world, and AI agents are part of how I build everything now. What ties it together is that I like shipping: I want the thing in someone’s hands, with docs and an owner, running without me.

  • Based in Bangalore, India
  • B.Tech CSE (AI and ML), 2025
  • Applied AI and LLM tooling
  • Unreal Engine tools and games
  • Speaks English, Hindi and Urdu
  • Open to AI/ML and Unreal tooling roles
How I work

Habits I bring to every project

  1. Ship, then keep shipping

    NodeCraft went from 1.0 to 1.1 in eight days, fixing a serious bug on the way, and 1.2 was packaged two weeks later. Small releases, real users, quick fixes.

  2. Write it down

    Buyer docs for NodeCraft, handover docs at ABB, and a notes vault for every project, so a teammate, or an AI agent, can pick up exactly where I left off.

  3. AI as a pair programmer

    I work with Claude Code on my own projects. I set the design and the rules, review what it writes, test every build, and keep the decisions mine.

  4. Build for the weakest machine

    My game targets 30 FPS on an old laptop with integrated graphics, and every NodeCraft theme has a measured cost. Performance is part of the design, not a cleanup.

Experience

Where I’ve worked

  1. 2026 – nowIndependent

    NodeCraft

    Unreal Engine editor plugin, sold on Fab

    • Designed, built and documented a plugin that restyles Unreal’s Blueprint and Material editors.
    • Shipped 1.0 and 1.1 in September 2026, with a docs site and a Discord for support. 1.2 is packaged with two new themes and Match Editor Colors. See NodeCraft
  2. 2026 – nowPersonal

    Project (secret)

    An original game in Unreal Engine 5.8

    • Designed, modelled and built by me, from the Blender models to the gameplay.
    • Under wraps until launch.
  3. 2026Client project

    ArshGroup website

    Design-build firm in Chennai and Bangalore · with Mohamed Nasheen

    • Built the firm’s website and its instant estimate on their own rates, with a WhatsApp quote.
    • Rebuilt it as a drawing set with a scroll-scrubbed build film rendered in Blender. See ArshGroup
  4. Jan – Jun 2026Full-time

    AI Enablement Engineer

    ABB Global Industries and Services · ABB Robotics

    • Designed and deployed GitHub Copilot agents, prompts and skills fitted to each team’s SDLC workflow.
    • Built a reusable library of AI developer tools that four engineering teams adopted.
    • Owned AI tooling adoption and set every team up to run its own agents. Read more
  5. Aug – Oct 2025Intern

    Automated Test Log Analyzer

    ABB Global Industries and Services · ABB Robotics

    • Built AI failure analysis for the OmniCore FlexPendant test framework with Azure DevOps, Python and Azure OpenAI.
    • Documented it and handed it to the QA team. Read more
  6. Apr – Sep 2025Intern

    FlowXpert Application

    ABB Global Industries and Services

    • Migrated a custody measurement app from Objective-C to .NET MAUI for iOS and Android.
    • Built an accessible MVVM interface and made data processing leaner on memory.
  7. 2021 – 2025Degree

    B.Tech, Computer Science and Engineering (AI and ML)

    Presidency University, Bangalore

  8. Dec 2024Publication

    Multilingual Counter Speech Generation

    Certificate of Publication, IJIRCCE · About the project

  9. 2023 – 2024Certificates

    Full Stack Java Development, MATLAB for Data Processing

    Getting Started with Full Stack Java Development (Apr 2024) · MATLAB for Data Processing and Visualization (May 2023)

Toolbox

What I work with

AI and ML

Azure OpenAIGitHub CopilotClaude APIClaude CodeMCPOpenAI APIPrompt engineeringPyTorchTensorFlowNumPyPandas

Game development

Unreal Engine 5C++BlueprintsSlateHLSLBlender

Languages

PythonC++C#TypeScriptSQL

Tools and platforms

JetBrains RiderGitPowerShellAzure DevOps.NET MAUIGradioAstro StarlightObsidian
Say hello

Let’s build something

I’m always up for a conversation about AI engineering, game tech, or a project that sits somewhere in between.

iamnaheel@gmail.com
Write to me