Naheel N Akhtar

AI/ML engineer and game developer in Bangalore. I build AI tools people use and tech for Unreal Engine.

  • BuildingSomething under wraps
  • ShippingNodeCraft 1.2
  • Open toAI/ML and Unreal tooling roles
My story

Some days I’m prompting and evaluating models. Other days I’m deep in an Unreal Engine shader.

AI is what I trained for and what I want to keep building. I studied Computer Science with a specialisation in AI and ML at Presidency University, and since then I’ve built AI tools engineers relied on every day, including Copilot agents for robotics teams at ABB and an LLM log analyzer that the QA team kept running after I handed it over. I’ve also published NLP research on counter speech.

Games pull at me just as hard. What started as fun became NodeCraft, an Unreal Engine plugin I designed, built, documented and now sell on Fab. Now I’m building an original game in Unreal Engine, and modelling its world myself in Blender. It stays under wraps until launch.

The two meet more often than you’d think. My Generative Agents project put AI characters in a small Pygame world, and AI agents are part of how I build everything now. What ties it together is that I like shipping: I want the thing in someone’s hands, with docs and an owner, running without me.

  • Based in Bangalore, India
  • B.Tech CSE (AI and ML), 2025
  • Applied AI and LLM tooling
  • Unreal Engine tools and games
  • Open to AI/ML and Unreal tooling roles
More about me

What I build

Two crafts, one habit. I work across applied AI and game development, and I stay until the thing is in someone’s hands.

  1. AI enablement

    Copilot agents, prompts and skills built around how engineering teams already work, and documented so teams can run them alone.

  2. LLM pipelines

    Tooling on Azure OpenAI and the Claude API that reads logs, structures data and writes the reports people need.

  3. Unreal Engine tools

    Editor plugins in C++ for real developers. NodeCraft restyles the Blueprint and Material editors and sells on Fab.

  4. Shaders and real-time graphics

    HLSL backdrops, a live fluid simulation, and the glass on this page, ported from NodeCraft’s Liquid Glass theme.

  5. Game development

    An original game in Unreal Engine 5.8, built from the models up and made to run on modest PCs. More when it launches.

Every skill, wired to the work

Hover a skill to light up the projects it went into, or a project to trace its stack. Click a skill to pin it.

AI and LLMs
Languages
Unreal and graphics
Tools and platforms
Say hello

Let’s build something

I’m always up for a conversation about AI engineering, game tech, or a project that sits somewhere in between.

iamnaheel@gmail.com
Write to me