Some days I’m prompting and evaluating models. Other days I’m deep in an Unreal Engine shader.
AI is what I trained for and what I want to keep building. I studied Computer Science with a specialisation in AI and ML at Presidency University, and since then I’ve built AI tools engineers relied on every day, including Copilot agents for robotics teams at ABB and an LLM log analyzer that the QA team kept running after I handed it over. I’ve also published NLP research on counter speech.
Games pull at me just as hard. What started as fun became NodeCraft, an Unreal Engine plugin I designed, built, documented and now sell on Fab. Now I’m building an original game in Unreal Engine, and modelling its world myself in Blender. It stays under wraps until launch.
The two meet more often than you’d think. My Generative Agents project put AI characters in a small Pygame world, and AI agents are part of how I build everything now. What ties it together is that I like shipping: I want the thing in someone’s hands, with docs and an owner, running without me.
- Based in Bangalore, India
- B.Tech CSE (AI and ML), 2025
- Applied AI and LLM tooling
- Unreal Engine tools and games
- Open to AI/ML and Unreal tooling roles




